Rock 050 captures a cliff face of hard, broken stone, the fractures and ledges giving natural rock its weight. The set ships the maps a shader graph expects (colour, normal, roughness, ambient occlusion and displacement), so it responds to light correctly from any angle. Every channel is exported at up to 2K in JPG, tiled seamlessly with a documented normal direction. It loads straight into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, and holds up across cliffs and rocky terrain in games and landscape visualisation.

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