Marble 024 carries brown and grey veins across a polished stone face, its reflective sheen shifting as the camera moves. The set ships the maps a shader graph expects (colour, normal, roughness, ambient occlusion and displacement), so it responds to light correctly from any angle. Every channel is exported at up to 2K in JPG, tiled seamlessly with a documented normal direction. It loads straight into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, and holds up across kitchen worktops and lobby cladding, from archviz to product staging.

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