Moon Track 02 recreates a stretch of lunar regolith, its coarse, dusted surface reading like disturbed ground on an airless world. The set supplies colour, normal, roughness, ambient occlusion and displacement, so the fine dust and rougher grains hold shadow under hard, directional light. Every channel is exported at up to 2K in JPG and tiles seamlessly with a documented normal direction across wide off-world terrain. Drop it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for sci-fi game environments and space visualisation.

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