Wood Floor 045 arranges timber blocks into a parquet pattern, the pieces set in a repeating geometric weave. Colour, normal, roughness, ambient occlusion and displacement maps hold the joints and grain so the floor catches light naturally across the pattern. Channels are exported at up to 2K in JPG, tiling seamlessly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya for period apartments, ballrooms and refined interior visualisation.

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