Tree Bark 03 wraps an old trunk in rough, deeply furrowed bark, its crevices softened here and there by clinging moss. The set supplies colour, normal, roughness, ambient occlusion and displacement, so the ridges stand proud and the moss reads matte against the harder bark. All maps export at up to 2K in JPG and tile seamlessly with a documented normal direction up tall trunks. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ready for forest game environments and close nature product renders.

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