Tiles 117 arranges tiles in a deliberately random layout, avoiding the mechanical regularity of a standard grid for a more handcrafted look. The material carries colour, normal, roughness, ambient occlusion and displacement, so the grout lines recess and the tile faces catch light individually. Every channel is supplied at up to 2K in JPG, and it tiles seamlessly with a documented normal direction. It works in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, well suited to interior floors, feature walls and stylised architectural renders.

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