Metal 050 A gives you a smooth sheet of clean aluminium, its face unmarked and ready to take reflections. The set ships the maps a shader graph expects (colour, metalness, normal, roughness and ambient occlusion), so it responds to light correctly from any angle. Every channel is exported at up to 2K in JPG, tiled seamlessly with a documented normal direction. It loads straight into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, and holds up across product casings and hard-surface props in real-time or offline renders.

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