Tiles 021 sets out a decorative tile surface in blue, green and white, its repeating pattern bright and ordered. The material supplies colour, normal, roughness, ambient occlusion and displacement, so the grout lines and glazed faces catch light with depth. All channels export at up to 2K in JPG, tiling cleanly with a documented normal direction. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for decorative architectural visualisation and colourful product renders.

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