Surface Imperfections 014 captures a fine layer of dust and settled grime, ready to be layered over pristine materials to knock back their perfection. Colour, normal, roughness, ambient occlusion and displacement maps are all supplied, so the imperfection reads as depth rather than a flat decal. Each channel is exported at up to 2K in JPG, tiling cleanly with a documented normal direction. Drop it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya to age product renders and dress game environments with convincing wear.

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