Roots captures a patch of dirty brown ground threaded with old, weathered roots, the surface uneven underfoot. The set carries colour, normal, roughness, ambient occlusion and displacement, so the raised roots and soil hollows hold genuine depth. Each map exports at up to 2K in JPG, tiling cleanly with a documented normal direction. It drops into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, suited to forest-floor game environments and natural terrain in architectural visualisation.

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