Road 015 C surfaces a dark grey road that shows its mileage, with layered patching, cracks and general damage across the asphalt. The full map set — colour, normal, roughness, ambient occlusion and displacement — sinks the cracks and lets the patched layers read at slightly different heights. Channels are supplied at up to 2K in JPG and tile seamlessly with a documented normal direction along long stretches of road. It fits Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ready for urban game environments and street-level visualisation.

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