Ground 031 captures parched desert earth split into a network of dry cracks across compacted sand. The surface arrives with colour, normal, roughness, ambient occlusion and displacement maps, the displacement giving real depth to each fissure. Channels are supplied at up to 2K in JPG, and the texture tiles seamlessly with a documented normal direction. Use it in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya for desert terrain, drought scenes and post-apocalyptic ground cover.

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