Gravel 009 scatters grey pebbles and loose gravel across a dirt base, reading as a real path edge or unpaved verge. The full map set — colour, normal, roughness, ambient occlusion and displacement — gives each stone its own bump and cast shadow so the surface stays lively. Channels are supplied at up to 2K in JPG and tile seamlessly with a documented normal direction across wide ground coverage. Pull it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya to floor exterior game environments and detail landscape visualisation.

There are no reviews yet.