Brick Gravel scatters broken brick fragments and rubble across the ground, its rough, uneven pieces reading like the aftermath of demolition. The set supplies colour, normal, roughness, ambient occlusion and displacement, so each shard sits proud with its own bump and cast shadow. All channels export at up to 2K in JPG and tile seamlessly with a documented normal direction over large debris fields. Drop it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for ruined game environments and gritty construction-site visualisation.

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