Bark Platanus captures the bark of a plane tree, its natural surface flaking and ridged as real bark should be. Colour, normal, roughness, ambient occlusion and displacement maps ship together, so the plates and cracks hold genuine depth under dappled light. Each map exports at up to 2K in JPG, tiling cleanly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, suited to forestry game environments and botanical architectural visualisation.

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