Wood Planks lays down an old, weathered timber floor, its boards discoloured and roughened by years of use. The material ships colour, normal, roughness, ambient occlusion and displacement maps, so each plank edge and split catches light with proper depth. All channels export at up to 2K in JPG, tiling cleanly with a documented normal direction. It slots into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, and holds up across rustic game environments and lived-in architectural visualisation.

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