Wood 083 B brings a light-toned, rough-sawn timber into the scene, its open grain giving a natural, unpolished character. Colour, normal, roughness, ambient occlusion and displacement all ship together, so the raised grain and saw marks catch light and settle into shadow. The maps run up to 2K in JPG and tile seamlessly with a documented normal direction across large surfaces. Pull it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for rustic panelling and furniture in product renders or archviz interiors.

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