Tiles 130 breaks up an old stone floor into cracked, uneven slabs with the worn feel of a medieval castle hall. The full map set — colour, normal, roughness, ambient occlusion and displacement — sinks the fractures and lets the slab edges throw real shadow under torchlight. Channels are supplied at up to 2K in JPG and tile seamlessly with a documented normal direction across large floors. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for historic game environments and atmospheric interior visualisation.
Additional information
| Resolution | 2K, 4K |
|---|---|
| Formats | BLEND, JPG, MTLX, PNG, TRES, USDC |

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