Tiles 130

$31.60

In stock

Tiles 130 is a broken medieval stone floor, made for castles, dungeons and aged interior game scenes.

SKU: QV-ACG-TILES130 Category:

Tiles 130 breaks up an old stone floor into cracked, uneven slabs with the worn feel of a medieval castle hall. The full map set — colour, normal, roughness, ambient occlusion and displacement — sinks the fractures and lets the slab edges throw real shadow under torchlight. Channels are supplied at up to 2K in JPG and tile seamlessly with a documented normal direction across large floors. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for historic game environments and atmospheric interior visualisation.

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