Stone Wall 03 raises a weathered wall of cracked, chipped stone, each block worn uneven by age. The set includes colour, normal, roughness, ambient occlusion and displacement, so the broken edges and deep joints hold strong self-shadow under raking light. Every map exports at up to 2K in JPG, tiling seamlessly with a documented normal direction across large surfaces. It works in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, suiting historic game environments and rustic architectural renders.

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