Stone Tiles 03 lays a rough stone tile floor scattered with dirt and fallen leaves, the look of paving left to the elements. The material supplies colour, normal, roughness, ambient occlusion and displacement, so the debris and worn joints trade shadow believably under directional light. Maps export at up to 2K in JPG and tile seamlessly with a documented normal direction across large areas. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, grounding neglected game environments and overgrown exterior archviz.

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