Rocks 006 scatters light grey gravel and pebbles across the surface, each stone with crisp edges that catch the eye. Colour, normal, roughness, ambient occlusion and displacement maps ship together, so the loose stone reads with real depth rather than a painted flat. All channels export at up to 2K in JPG, tiling cleanly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ideal for pathways and terrain in game environments and landscape archviz.

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