Road 010 A lays a modern asphalt road in layered blacks and greys, its surface reading as a well-built industrial route. The set includes colour, normal, roughness, ambient occlusion and displacement, so the aggregate and layering hold subtle relief under directional light. Every map exports at up to 2K in JPG, tiling seamlessly with a documented normal direction across long stretches. It works in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, paving roads in game environments and modern urban archviz.

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