Planks 014 boards up a wall in dark, red-orange timber, its rows punctuated by driven nails that ground the rustic look. Colour, normal, roughness, ambient occlusion and displacement all ship together, so the nail heads catch a highlight and the plank seams fall into shadow. The channels export at up to 2K in JPG and tile seamlessly with a documented normal direction across long fences and walls. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for rustic game environments and character-led architectural visualisation.

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