Pavement 02 rolls out a flat city sidewalk, its face grubby and worn from foot traffic in a believable, lived-in way. Colour, normal, roughness, ambient occlusion and displacement all ship together, so the shallow scuffs and grime settle into the surface without exaggeration. The channels run up to 2K in JPG and tile seamlessly with a documented normal direction across long pavements. It fits Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ready for urban game environments and street-level architectural visualisation.

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