Painted Plaster 015 captures a tired painted wall where the plaster has cracked and broken to expose the brick beneath. The material carries colour, normal, roughness, ambient occlusion and displacement, so the flaking edges and rough patches hold shadow under directional light. Every map exports at up to 2K in JPG, tiling cleanly with a documented normal direction across large walls. It drops into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, lending decay to game environments and character to atmospheric archviz.

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