Moss 002 lays down a soft, dense carpet of green moss, its clumpy texture reading damp and alive. The channels cover colour, normal, roughness, ambient occlusion and displacement, so the tufts stand up under light and the low spots fall gently into shadow. Maps export at up to 2K in JPG and tile seamlessly with a documented normal direction across broad ground and rock coverage. Pull it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya to dress forest floors in game environments or add life to landscape visualisation.

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