Moon Track 04 captures a coarse regolith exterior, its dusted surface uneven and grey like well-trodden lunar ground. The set carries colour, normal, roughness, ambient occlusion and displacement, so the ridges and dirt hold depth under low, hard light. Each map exports at up to 2K in JPG, tiling cleanly with a documented normal direction. Drop it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for sci-fi game environments and cinematic exterior visualisation.

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