Moon 02 captures a coarse regolith exterior, its dusty, uneven surface pocked and grey like lunar ground. The set carries colour, normal, roughness, ambient occlusion and displacement, so every crater and dirt ridge holds depth under low light. Each map exports at up to 2K in JPG, tiling cleanly with a documented normal direction. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for sci-fi game environments and cinematic exterior visualisation.

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