Metal 008 blends bronze, copper and silver tones across a bumpy, scratched surface that speaks of age and handling. It carries colour, normal, roughness, ambient occlusion and displacement, plus a metalness map so the alloy reflects as true metal. Each channel exports at up to 2K in JPG, tiling cleanly with a documented normal direction. Bring it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for weathered props in game environments and decorative fixtures in product renders.

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