Hotel Room captures a tidy interior, the window drawing in gentle daylight across bed, table and glass. The light is soft and directional, laying quiet shadows and a warm, even ambience through the space. As image-based lighting it fills subjects with believable indoor fill and returns soft reflections off the mirror and polished surfaces. Provided to 2K as .hdr, it reads in Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, well suited to furniture product shots or interior character lookdev.

There are no reviews yet.