Ground 040 lays a brown ground of dirt and mud littered with fallen leaves, the look of a trodden woodland trail. The material supplies colour, normal, roughness, ambient occlusion and displacement, so the churned surface and leaf debris hold depth under directional light. Maps export at up to 2K in JPG and tile seamlessly with a documented normal direction across broad terrain. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, grounding muddy game environments and natural exterior archviz.

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