Ground 020 lays a mixed forest floor where dirt, patchy grass and fallen leaves meet, giving a rich natural surface. The texture set carries colour, normal, roughness, ambient occlusion and displacement, so the layered debris reads with genuine depth as light moves across. All maps export at up to 2K in JPG and tile seamlessly with a documented normal direction over broad terrain. Use it in Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya, grounding woodland game environments and outdoor architectural visualisation.

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