Ground 012 is forest mud — dark, moist and irregular, the sort of churned earth that gathers in the shade of trees. Colour, normal, roughness, ambient occlusion and displacement all ship together, so ruts and soft mounds read with depth and the wet sheen stays believable. Channels come at up to 2K in JPG, tiled seamlessly with a documented normal direction. It drops into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. A natural fit for trail sections, boggy clearings or the base of a woodland environment.

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