Ground 008 combines dry dirt with scattered gravel and small pebbles, giving a natural ground surface that breaks up predictably underfoot. The maps a shader graph expects all ship — colour, normal, roughness, ambient occlusion and displacement — so the pebbles sit proud while the soil settles between them. Channels export at up to 2K in JPG, tiled cleanly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. It suits trails, campsites and the mixed ground of natural exterior scenes.

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