Ground 005 lays a forest dirt floor, its surface uneven and earthy the way woodland ground really sits. The texture set carries colour, normal, roughness, ambient occlusion and displacement, so bumps and dips trade shadow convincingly under directional light. Maps export at up to 2K in JPG and tile seamlessly with a documented normal direction over broad terrain. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, grounding forest game environments and natural exterior archviz.

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