Gravel Floor captures a spread of small driveway stones packed into an uneven surface, each pebble reading as a distinct rough form under raking light. The set carries the maps a shader graph expects — colour, normal, roughness, ambient occlusion and displacement — so the loose stones sit with real depth rather than a flat print. Channels are exported at up to 2K in JPG, tiled cleanly with a documented normal direction. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya without fuss. Reach for it on garden paths, rural driveways and ground detail across an exterior scene.

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