Facade 018 B wraps a skyscraper in a repeating curtain-wall front, its grid of glazing and framing scaled for tall towers. The set supplies colour, normal, roughness and ambient occlusion, with displacement for the frame depth, so the mullions sit proud and the panels keep a clean specular response. Channels export at up to 2K in JPG and tile seamlessly with a documented normal direction up long elevations. It fits Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, made for cityscape archviz and background architecture in game environments.

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