Facade 006 wraps a building in a glazed, reflective glass front, its grid of panels reading crisp and contemporary. The set supplies colour, normal, roughness and ambient occlusion, with displacement for the mullion depth, so the frames sit proud and the glass keeps its clean specular response. Channels are exported at up to 2K in JPG and tile seamlessly with a documented normal direction up tall elevations. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, made for skyline archviz and background architecture in game environments.

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