Dry Ground 01 captures baked desert ground, its dried mud cracked into a network of parched plates. Colour, normal, roughness, ambient occlusion and displacement maps ship together, so the fissures and sand hold genuine depth under harsh light. All channels export at up to 2K in JPG, tiling cleanly with a documented normal direction. Drop it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for arid game environments and barren-terrain architectural visualisation.

There are no reviews yet.