Crepe Georgette is a tiling PBR surface built to repeat without a visible seam. It ships with ambient occlusion, packed arm, colour, displacement, metalness and normal, which is everything a standard shader graph expects. Maps export at 2K and 4K in JPG with both DirectX and OpenGL normal directions supplied. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. Catalogued under fluffy, teal and fine.
Additional information
| Resolution | 2K, 4K |
|---|---|
| Formats | BIN, BLEND, EXR, GLTF, JPG, MTLX, PNG |

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