Cobblestone Floor 01 sets a worn cobbled path, its rounded stones bedded into mud along the joints. The texture set carries colour, normal, roughness, ambient occlusion and displacement, so the raised stones and sunken earth trade shadow convincingly under directional light. Maps export at up to 2K in JPG and tile seamlessly with a documented normal direction across long walkways. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, grounding historic game environments and exterior archviz streets.

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