Church Meeting Room captures a quiet gathering space of wooden pews, chairs and a timber ceiling, coloured light drifting in through stained glass. It lights a scene with soft, warm-tinted interior illumination and gentle ambient fill, and the wood surfaces and glass return subtle, characterful reflections. The full environment is provided at up to 2K in .hdr, holding the bright windows against the shadowed interior. It slots into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. It suits interior renders and character lookdev wanting a solemn, traditional setting.

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