Brick Wall 006 presents a rough brick wall marked by chips, cracks and discolouration from age. Colour, normal, roughness, ambient occlusion and displacement maps ship together, so every damaged edge and mortar line reads with real relief. Each map exports at up to 2K in JPG, tiling cleanly with a documented normal direction. It slots into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, ideal for aged facades in architectural visualisation and atmospheric game environments.

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