Bark Willow wraps a scene in the brown, ridged bark of a willow, fibrous and grooved the way forest timber grows. The maps a shader graph expects are all present — colour, normal, roughness, ambient occlusion and displacement — so the deep vertical furrows hold their shadow and the surface stays convincing in close-up. Every channel exports at up to 2K in JPG, tiled cleanly with a documented normal direction. It works across Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya. Ideal for trunks in a woodland scene or nature-driven environment art where bark carries the read.

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