Bark 001 wraps a trunk in forest bark, the surface furrowed into deep ridges and rough fibres. It suits foliage systems, environment art and any scene set among trees. The set carries colour, normal, roughness, ambient occlusion and displacement, so the deep grooves cast real shadow and the bark never looks painted on. Channels export at up to 2K in JPG, tiled cleanly with a documented normal direction. It works across Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya for natural environments and close botanical detail.

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