Stone Tile Wall assembles a wall of rough-hewn stones, each block carrying the uneven face of hand-cut masonry. The material ships colour, normal, roughness, ambient occlusion and displacement, so the deep joints and broken surfaces hold strong self-shadow under raking light. Every map exports at up to 2K in JPG and tiles cleanly with a documented normal direction across large walls. It drops into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, well suited to historical game environments and rustic architectural visualisation.

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