Asphalt 028 B lays down a road surface that has started to fail, its face split by a network of cracks running through the aggregate. Colour, normal, roughness, ambient occlusion and displacement all ship together, so the cracks bite into the surface and hold shadow while the coarse asphalt stays matte. The maps run up to 2K in JPG and tile seamlessly with a documented normal direction across long roads. Pull it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for worn urban game environments and street-level visualisation.

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