Gravel 018 gathers a bed of river-tumbled pebbles and small rocks into a loose, natural ground surface. It arrives with the full map set a shader expects: colour, normal, roughness, ambient occlusion and displacement, so the stones sit with depth and cast their own soft shadows. Every channel is exported at up to 2K in JPG, and the material tiles seamlessly with a documented normal direction across wide areas. Load it into Blender, Unreal, Unity, Cinema 4D, 3ds Max or Maya for riverbanks, garden paths and open-world terrain detailing.

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