Snow 013 lays out a frozen crust of snow, its frosty grey broken by footsteps and streaks of dirt where feet have passed. The set ships the maps a shader graph expects (colour, normal, roughness, ambient occlusion and displacement), so it responds to light correctly from any angle. Every channel is exported at up to 2K in JPG, tiled seamlessly with a documented normal direction. It loads straight into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, and holds up across winter exteriors and outdoor scenes in games or visualisation.

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