Worn Tile Floor captures a tiled surface aged by time, its faces rough and worn where footfall has taken its toll. The material supplies colour, normal, roughness, ambient occlusion and displacement, so chipped edges and sunken grout hold depth under directional light. Every map exports at up to 2K in JPG, tiling cleanly with a documented normal direction over large floors. It loads into Blender, Unreal, Unity, Cinema 4D, 3ds Max and Maya, giving atmosphere to abandoned game environments and period architectural renders.

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